![]() Suggested to also be auto-filled for Arcane Mage.įrostfire Bolt (1): Launches a bolt of frostfire at the enemy, causing X% of Spell Power Frostfire damage and slowing the target’s movement by 50% for 8 sec. This could be an optional tool for Fire and Frost Mages, who would get a decent dps and mana dump single-target ability to use while kicked on major school, as well as would give them a good execute tool to quickly finish heavily wounded enemies without reliance on RNG procs. Remove Curse (1): Removes all Curses from a friendly target.Īrcane Missiles (1): Launches five waves of Arcane Missiles at the enemy over 2.5 sec, causing a total of X% of Spell Power Arcane damage.Ĭomment: I suggest to make it accessible in general tree. Has a utility talent Remove Curse and a dps talent Arcane Missiles as alternatives on this path. Slow (1): Reduces the target’s movement speed by 50% for 15 sec.Ĭomment: Put in a three way central path to make it more optional. Shatter (1): Multiplies the critical strike chance of your spells against frozen targets by 1.5, and adds an additional 25% critical strike chance.Ĭomment: Is suggested to become auto-filled for Frost Mage, so that it is not possible to take Improved Shatter in Frost tree without it.Ĭone of Cold (1): Targets in a cone in front of you take X% of Spell Power Frost damage and have movement slowed by 70% for 5 sec. Mage time wrinkle full#Third part is organized the way to let people pick only 2 of 3 fully upgraded end talents simultaneously, providing build diversity and possible choices.Ĭomment: All three barriers should have their full effect for corresponding specs baseline, so that they are in line with Shaman elemental shields, which receive their full current effect baseline. Tree has totally nodes for 63 points and 2 points are suggested as prefilled for each spec (Blazing Barrier + Fire Blast for Fire Mages, Ice Barrier + Shatter for Frost Mages, Prismatic Barrier + Arcane Missiles for Arcane Mages), so players can pick 31 point from remaining 61 and can fill about half of the tree (just like most other classes). Numbers after the names mean point investment. ![]() As I do not have 3rd level of trust, I would ask somebody with it to post the link in the thread, so that people can see the draft without necessity to follow this link: Here is the visualized talent tree (described order is from left to right in it). Solution: Suggested design moves many such talents to their corresponding subtrees, but still tries to keep them decently accessible. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |